Making Magic: On Sorcery vs. Wizardry

Years ago—before there was such a thing as Patreon or Kindle Desktop Publishing, or even such a thing as the Kindle—I made the decision to experiment with self-publishing. I had done extensive research into traditional publishing and decided that it just didn’t suit me.

I encountered a lot of resistance, whenever I spoke of or publicized my plans. This only emboldened me. It took a number of years before anything I did really caught fire, but when it did, it did in a big way… big enough that I was able to quit my day job.

There have been ups and downs since then, but one important thing is: I made my point. It works. I can do things my way.

Still, having done things my own way left me feeling like an outsider and intruder when I made my first in-roads into professional writing circles. Most writers (less so each year, but still most) who have a career in writing also in some way have a career in traditional publishing, even if it’s a definition of “traditional” that includes the short story e-zine model.

I’ll stress that in these changing times, it wasn’t that anyone made me feel like an intruder. Some people over the years have tried to, but as noted before, they just make me more determined. The people I bother to care about have been earnest and sincere in their welcome. If they care at all how I do what I do, they’re impressed at what I’ve managed.

It was just a feeling I had, a manifestation of Impostor Syndrome that fixated on the fact that I had no metric to measure my progress against the people with which I interact. That, of course, was my first mistake: measuring myself against others.

So basically over the years I’ve been going to WisCon, I have been shifting more and more of my focus to developing things for more traditional publication. I felt like that was the next logical step, the next thing I needed to do. I’d proven I could do things my way. Wasn’t it time to prove I could do it the other way?

And I’ve floundered. I’ve started writing novels and then lost all momentum on them, with their bulk dragging the rest of me down. I’ve finished short stories and poems such, but they take much longer because I can’t seem to let go of them when I send them out. There’s no “fire and forget” mechanism when I’m waiting on a reply. To me, a story’s not done until it’s published. It’s not done with me, and I’m not done with it. I’ve been submitting pretty regularly over the course of the last year and this hasn’t gotten better with time.

It’s not the project of rejection. My rejection rate has been much, much, much lower than what I’m given to expect is the norm. My first poem was published on the first try. About 50% of my subsequent submissions were, also. I have received enough rejections to know they don’t bother me. They just extend the period of time that a piece has a hold over me.

It hit me the other night, as I was twittering about the internets on the topic of the impostor syndrome, that my problem isn’t just comparing myself to other writers, it’s that I’m comparing apples and oranges. As I put it on Twitter, I’m a sorcerer surrounded by wizards. If you play or are familiar the right roleplaying games, then I probably don’t need to explain this any further. If you don’t, then it’s probably completely mystifying.

In D&D and derived media, a wizard is a magician whose power comes from books. You can expect a wizard to do copious research and study to learn magic. Wizards surround themselves with books and papers filled with notes. A wizard’s spells must be committed to paper and require elaborate preparations to put into effect.

A sorcerer is a magician whose power from within, from sheer force of personality. They waggle their fingers and magic comes out. It’s often a bit messier, a bit wilder, and a good deal less disciplined than what a wizard can do, but also more flexible.

And that’s pretty much how I write. I don’t do a lot of formal research or elaborate preparations. I don’t outline. Trying to write the story out before I’ve written it flips a switch in my brain saying that it’s been written, and then the drive is gone. I don’t often write character sketches or notes, because I often don’t even know who my characters are until I start writing. I don’t do a lot of drafts… but I’ve been told my first drafts are cleaner than a lot of people’s final ones.

As a writer, I’ve been trying to cast spells like a wizard for years now, trying to behave like a wizard.  Not only does this not work well, and not only does it take time and energy away from my sorcerous doings, but in a very pernicious fashion it causes to devalue the things I am good at.

Now, I’m not disparaging anyone who is a wizard. Truth be told, though I’m speaking in terms of dichotomy here, I suspect no one is all wizard or all sorcerer. It’s actually a rather untidy continuum between the two.

The truth is, my greatest strength has always been speed, and bogging myself down in a submissions process just gets in the way of that. Even if I was better at playing the waiting game, the number of suitable venues I am aware of and that are accepting submissions at any one time is small enough to act as a bottleneck when I’m at my best.

And in this day and age, self-publication through a blog or Patreon most affirmatively does count as publication for most awards I’d be interested in.

There is the problem of getting eyes on your work when you’re working on your own, but… I’ve got eyes on me. I know how to get more.

I’ve been trying to use my Patreon page as a place to develop the stories and poems that I’ll then sell, but that doesn’t really work with my sorcery style. From here on out, it’s going to primarily be a publication channel of its own.

I have a couple of very small stories in the hopper right now that I’ve been shopping around and/or looking for a home for. I have a longer story I’m very excited about that’s about 75-80% finished as of yesterday. (Also started, as of yesterday). I’m going to start doling them out in public, either here and publicized on my Patreon feed, or vice-versa. I dunno, maybe both.

I know there are still people—people whose opinions I respect on most matters, even—who will say things like, “Any story that’s good is good enough to find a publisher eventually.” Sure. But eventually is not my style. I don’t have time for eventually. I don’t have a need for eventually. What I crave—what I breathe, as a writer—is immediacy. I don’t do time and distance. I do up close and personal.

This isn’t to say I’m abandoning the idea of ever answering another call for submissions, or sending a poem off when I have one in me and I know a place that might like it. There are still a couple of sites where I would be very happy to see my name someday, but in my fixation on getting there I’ve spent a lot of time trying to shape stories I’m not feeling in preference to ones I don’t think they would feel, but which are definitely in me.

What I’m abandoning is the idea that this needs to be my career, that this is the next step, that this is something I have to do or something I need to prove.

I need things to prove.

I absolutely do.

But when one sets out to prove a thing, it helps if it’s true.

Negative Feedback Loops

So, I’ve been pretty quiet here. And I haven’t been writing much. These two facts are related, insofar as they share a lot of the same causes, but also insofar as the two things cause each other.

This summer… this summer has been one of the worst summers of my life, in big ways and little ways that I’m not going to get into. It might have actually been helpful to have been blogging more of it along the way, but I doubt it’ll help much to go back over it. The things I did blog were my initial bout of respiratory problems back in late May/early June, and my computer dying.

I lost more than I expected when that happened. I do pretty much everything on the cloud now, or on a cloud… I have multiple clouds. The problem is that at some point before my computer gave up the ghost, a lot of my Word files got locked up in the kind of weird existential crises that seem to afflict files on Microsoft’s One Drive. Every once in a while I’d go and resolve the conflicts, but I hadn’t done that lately, and as a result I lost a lot of work on both Angels in the Meanwhile and the last part of the volume 1 MU Omnibus.

It’s… not as bad as it sounds, on a practical level. In both cases, what I lost was mainly formatting. I have the MU source material. I have the source material submitted for Angels. But it was dispiriting to lose those things, along with a number of more personal projects.

By itself, that probably wouldn’t have been a big deal. It just came at a bad time, and the hits have kept coming.

And in the midst of it, I have found myself stuck in a couple of (too familiar) negative loop. Not writing because sick/tired/stressed meant it was harder to write, meant more stress and less writing, meant harder to write. Falling behind on things made me anxious about posting about them or answering emails about them, which prevented me from having any kind of accountability on them, which made me fall farther behind. I stopped blogging or tweeting about anything personal because I didn’t want to acknowledge how deep the hole I was in felt, but that made it harder to blog about anything substantial.

Every day in August, I have woken up and said, “Today’s the day I’m going to straighten things out.” I’ve come in and sat down at my computer, and had this thought cycle that goes something like, “But I can’t post about A because I haven’t done anything on it, so I’ll start with B because I can handle A…. but if I talk about that without acknowledging A, it’s going to look so weird… I’d better move onto C. But I can’t do C, because then I’m ignoring B and A.” and just spiraling farther and farther down… and each day of very little accomplishment has just contributed to the feeling that

And as I’ve become more aware of what’s happening and looked for ways to break out of this, it’s hit me that in a lot of ways, I have made myself smaller online, how much I’ve been censoring myself. And while part of that is more personal than I want to get into, part of it has to do with how my professional outlook has changed over the years.

When I was starting out, I was no one and I knew no one. And that was terribly freeing. I’m not saying I didn’t make mistakes, because I did… but boy howdy, did I feel free to make mistakes. There was no one for me to compare myself to, no one to hold up as an example to measure myself against.

And I achieved things I’d dreamed of, and things I’d never dreamed of.

And those successes brought exposure, and contacts. I went places. I met people. I went from being someone who had everything to prove but no one to actually prove it to (which was sort of the best imaginable ratio of motive force vs. obstacles) to someone who has more nebulous things to prove and a lot of people (in my mind) to prove it to. I went from feeling like I didn’t need the keys to the kingdom as long as I had a pair of boots to kicking it down to feeling like I’m organizing an anthology that has people I have no business even sitting next to, and I haven’t known what to do about it.

But the thing is, none of the people I’ve met on my journey have asked me to prove anything to them. One of those people I feel like I can’t live up to did sit next to me on panel in May, and said she was glad I was there because she learned a lot.

And I know I’ve gone through this before. And I know I’ll go through it again, both because life is a process and because depression is a cycle.

But I feel like I dealt with it better, back when I wasn’t comparing myself to others. And it’s not like I made a clear, simple decision to start doing that, so I doubt it will be as easy as deciding to stop.

But these are my resolutions for today:

  1. This is my blog. There are many like it, but this one is mine. I’m going to post in it when I have something to say. If I have feelings to work through, it’ll be my emotional workbook. If I am super excited about something, I will talk about it here. If I am super critical about something, I will talk about it here. If I am super excited about something and super critical about it, I will talk about it here. If people don’t want to read it, no one’s forcing them to.
  2. I am Alexandra Erin. I made crowdfunding work for me before there were tools for it and at a time when conventional wisdom said that it couldn’t be done. I have nothing to prove to anyone, but my game isn’t over yet and I still have plenty of time to rack up a high score.
  3. I started out with the attitude that I would do exactly what I wanted, exactly the way I wanted to, and if it didn’t work out, that would be fine because it wouldn’t be worth the upheaval of committing myself to a creative career path if I wasn’t doing what I wanted. I have drifted away from this idea, despite the fact that historically I have done better in every way when I do what I please. I write more stuff, more frequently. The stuff I write resonates better with its audience. It brings in more money.
  4. Also historically, censoring myself in one area leads to everything damming up. It doesn’t matter how many separate streams I divide my consciousness into, they all come from the same source, and when I think I’m cutting off one, I’m actually lowering the pressure across the board.

So… this is my semi-demi-annual “WTF am I doing?” pep talk. Maybe I should try to do these more often so they can take more the form of an enthusiastic affirmation more than an after-the-fact castigation.

 

A weird recollection.

It’s taken an embarrassing long time to realize that some of the earliest, most bizarre critiques I got as a writer posting things on the internet were actually guys hitting on me. It was mostly seeing this (NSFW, though it’s all text) post floating around the internet that made it snap into place for me.

The guys who started out by saying that I was a promising writer or even a good one but who then attacked everything I was doing. The ones who acted like they were doing me a favor reading and commenting on something I hadn’t solicited feedback on. The guys who felt the need to tell me how I could make my female protagonists more likable, or even what kind of writing they thought was “attractive” for a feeeemale to write.

I don’t think they were specifically negging. I think the thought process was more like, “Better let this girl know I’m interested, so I should say something nice. Oh, but I don’t want her to get too full of herself.”

I feel like if I had realized that these and all the implied and explicit mentorships I was offered were come-ons and had told the comers-on that I wasn’t actually looking for male companionship, I would have gotten replies along the lines of “What are you doing posting stories on this fiction website if you’re not looking for a date?” Those would have been leavened with a healthy dose of the the typical responses women get online for turning down unsolicited attention, which fall into three categories: “stuck-up”, “you’re ugly and no one wants you, especially me”, and “you are stuck up and ugly and no one wants you, especially me”.

When we talk about the harassment women face online, I think this is one facet that gets overlooked. Not just the hate, but the assumption that if we’re there and identifying ourselves to the world as a woman, that it means something, that we’re signaling… and that if someone responds to those signals and we aren’t grateful, we’ve sent mixed signals.

Call it the love interest angle. Every person has a story in their head that they tell about their lives. In so many of the stories that are put out in front of us as examples, if a woman appears, it does mean something. She’s the love interest. She’s there to have a connection with a male character.

The sorts of guys who scoff at any talk of systemic bias or sociological trends are going to read this and go, “That’s ridiculous. I see women everywhere I go and I don’t just assume they’re there to be my love interest.” Sure. You pass hundreds, thousands of women every day, most days, and don’t think any such thing. And so do millions of other guys in situations similar to you.

But it doesn’t have to be every guy to every woman to be a thing that happens often enough to be worth noting. If I get just five, or three, or two guys messaging me on a site thinking that because I’m there it’s suddenly OKCupid, that’s a weird thing. Even one guy would be a real weird anomaly, if it was an anomaly. If it was just that one site. If it was just me.

I Can Fix The Crimson

So, the retro-wonderland video game Terraria received a massive content update at the end of June. I didn’t get around to checking it out until like last week, but I spent enough time playing it over the weekend to get full-blown Tetris Syndrome over it, with neat rows of terrain blocks artfully arranging themselves behind my eyes.

Sometimes described as being a side-scrolling Minecraft clone, Terraria sometimes feels like a video game designed with someone exactly like me in mind. Dynamic lighting and particle effects aside, it looks a lot like the video games I grew up with. It’s what I consider to be a true sandbox game, which means it’s not just an open world for exploration with limited sign posting and required goals, but it’s meant to be reshaped and built in.

In fact, it’s darn near what I imagined the future of video games would look like, back in the early 90s: looking about the same but shinier and you would be able to do so much more stuff.

A little background: Terraria starts by dropping you into an idyllic pseudo-16 bit paradise, where a cartoony Final Fantasy-ish looking character stands in a forest meadow surrounded by trees and bunnies. It’s less muddy (and far prettier) than the more famous Minecraft, but the basic idea is the same: day is relatively safe, the night is dark and full of terrors. You spend the daylight hours gathering materials and exploring, then dig in for the night with a simple shelter. As you gain more materials and gameplay familiarity (there’s no in-game experience or skill system), your simple shelter might become an elaborate castle, secret underground base, mansion, or town, and your tools for dealing with the horrors of night or the monsters lurking underground become more powerful and sophisticated.

The game does not have a linear progression, but nevertheless, it does progress. The quest for more and better stuff takes you into more dangerous environments with new threats. Random events can make the monsters more numerous and/or more monstrous. Horrible-looking screen-hogging bosses lurk in the background, appearing when the player accidentally disturbs them, deliberately summons them, or in some cases just grows too powerful. Defeating these leviathans results in fundamental shifts in gameplay, by giving you access to new materials and in some cases new areas to explore, but also unleashing more horrors and wonders into the world.

The most recent content updates to Terraria are much less geared towards me in particular as a consumer, as they are largely concerned with extending out the “end game” with more challenging content.

See, the game is “over” in the sense of there being nothing new under the sun when you had beaten the last boss, achieved the best armor, and built a town or mansion big enough to house all the friendly Non-Player Characters. That’s the point where people who play a game to completion tend to feel like there’s nothing more to do, whereas it’s the point where I feel like I’ve collected all the toys and it’s time to start playing for real. The new updates do add more toys, but they’re mostly focused on creating the equivalent of new challenge stages for people who have beaten everything else: new events to live through, new invasions to fight off, new bosses to summon and beat.

I’m not saying that’s not fun, but it’s not what I’m there for.

I don’t think it’s a coincidence that the times in my life I’ve been most into Terraria have been the times that I have felt the most powerless, the times that I have had the most emotional turmoil. Real life is complicated and messy. Terraria is neat and orderly. While people in real life cling to aphorisms about how the creator of the universe never gives you a challenge that you can’t stand up to, this is literally true about Terraria‘s dynamically generated world: it is a world full of problems, yes, but they’re all problems that are not only ultimately solvable, they are engineered to have solutions that are within your grasp.

Sometimes I see the meme circulating within Gamergate that anybody who takes on “gamers” is a fool because gamers are winners, because they have more experience with persevering over defeat and fighting losing battles than anyone else. There are many things wrong with this mindset, not the least of which is the idea that Gamergate represents the whole set of “gamers” and people who disagree with them (or haven’t heard of them, or don’t care) haven’t shared in those same experiences.

But the idea is also foolish because the challenges that Gamergate is used to overcoming are overwhelmingly stacked in their favor. Even the games that are designed to be devilishly difficult, to appeal to people who want a challenge, are generally designed to be just challenging enough to sink emotional hooks in the player and compel them to keep trying. When a game’s story tells you that you are struggling against impossible odds, that’s the story. The game is there for you to beat it. The obstacles within it are there for you to overcome.

And with very few exceptions in the modern era, death and failure are a temporary state that are effectively retconned away as soon as they happen. Even in games with no finite lives/continues or “permadeath”… you the player can still start your game again, even if your actions resulted in the death of the character you were controlling.

That’s not how it works in real life. Even if Gamergate is not exactly a life-and-death struggle, it is still possible to fail so badly at a thing that it impacts your chance of future success. The saying “You only have one chance to make a first impression” applies here. The gator-based assumption that everything they do—every attempt at something like re-branding themselves—should be and must be judged in a vacuum, it reflects this disconnect.

The faith they have that their time spent gaming will translate to real life has given them the expectation that trying again means their previous failures need not be addressed. It’s a fresh try.

I think older gamers, those of us who played games during the awkward transition between the quarter-eating devil machines of the arcade era and the development of the home market, might have a more realistic perspective. Certainly those of us who played adventure games that could be rendered unpredictably unwinnable by a single wrong move in the opening scenes have a pretty solid understanding that a thing can be so small and so random and yet still screw something big and important up so badly that it can’t be fixed again.

My older brother had a boxed set of The Ultima Trilogy, the original Ultima and its first two sequels. The second game was the one most interesting to us, as we’d already played the NES port of Ultima III and Ultima II, with its greater focus on time-and-interplanetary travel and conceit of exploring the real world was just… well. It was amazing. Or it looked amazing.

But the second game, unlike the other two, would only save one character per disk. And it included no mechanic for deleting your character and starting over. I mean, nowadays I know that anyone with a sufficient knowledge of DOS could delete the save file and/or copy the disk used for saving, but these things were not intuitive to us at the age of ~8.

So what happened was my brother started playing a game, and he saved it at a point where he was low on food (running out being a loss condition) and in no position to get any more. And that was it. We could run Ultima II. We could walk around a little bit before starving to death. That was the whole game as we experienced it.

Playing Ultima II in DOS taught me that you can screw a thing up so badly it can’t be fixed and all you can do is wander around watching the inevitable slowly fail, a lesson that Gamergate doesn’t seem to have ever learned.

But Terraria.

Terraria is not a coin-op game ported directly to consoles. It’s not a text adventure. It’s not a game designed for a narrow niche of expert hobbyists who can be expected to do their own file management. It’s a modern game, designed for modern sensibilities, and all the problems it gives you are ultimately solvable. When the orderly world it presents is infected with chaos, you are given the tools to beat back the rising tide. You can fight off the monster hordes. You can purge the world of the eldritch infection that threatens to swallow it whole. You can put the sealed evil back in the can. And while you’re doing this, you can re-arrange the world to your liking.

My current self-directed goal in the game is to rid my generated world of crimson, a body horror-esque element represented by a biome made of bloody tumors. It has a chance of being present in your world at generation, and it spreads… slowly at first, then at the main turning point in the game’s progression, it makes a huge leap across a large swath of the map and then spreads much faster. The spread of the crimson (or the corruption, the cosmic horror equivalent that will be present instead if the crimson isn’t) makes the game much harder, and its progress seems inexorable, especially when you realize that not only can it spread directly but it will pop up in random, out-of-the-way places in response to certain actions.

But the thing is, the world of Terraria is finite, contained within boundaries that a human mind can easily conceive of and explore. Anywhere the crimson can pop up, you can get to. And you have tools to fight it. You can root it out. You can purify it. You can blow it up. You can blast a trench to hell in order to cut off its spread. You can spray a cleansing solution in a circle around you and clear whole screens at a time. You can watch the map of the world as you’ve explored it for places turning red that were previously green or gray. You can hunt it down.

You can fix it.

It’s not easy in the sense of being something you can push a button and fix it. The quickest, surest solutions are probably also the most tedious in practical terms. The in-game reward? Doesn’t actually exist. But it’s a goal, and it can be reached. It’s a problem, and it has a solution.

Last night, in the midst of an emotional conversation with my boyfriend Jack, I explained my current mania for Terraria with five words: “I can fix the crimson.”

Ultimately, of course, success in a video game means as little as failure does. I can wipe the crimson off the face of *this* map, but not only are no lives actually saved or changed or touched in any way by this feat, but it still exists in thousands and thousands of other Terraria maps extant in the world. And as soon as I start another game or take my character to another map, it’ll start up again. I know this.

But while video game problems and their solutions are completely immaterial in the strictest sense of the world, there’s still something compelling about them. In real life, the world around us is unfathomably vast, unknowably opaque, and unspeakably complex. You cannot solve the world. You cannot beat the world.

But just load up a copy of an old Mario game and you can beat eight worlds in a leisurely afternoon.

The Goblin Emperor: Yes, it’s fantasy, and yes it’s a novel.

So, back on June 19th I purchased an ebook of the Hugo-nominated work The Goblin Emperor (by Katherine Addison), but it being a sort of hectic and tumultuous time in my life I didn’t immediately read it and then even forgot that I had bought it. Last week, I got my first library card as a Maryland resident in order to take advantage of their ebook lending library for distracting me during a flight back to Nebraska for multiple family events.

The e-library is great, but even more so than the physical library it’s kind of a “take what you can get” situation if you need something to read and can’t wait, as they only have licenses for so many copies of each book. This is how I ended up checking out World War Z, a book that I’d always been slightly interested in reading but had never actually picked up.

When I opened my Kindle app to download the book, I was surprised to find The Goblin Emperor (I had forgotten about it, if you remember) already waiting for me, so I read it first. Having read these two books one right after another was important, for a reason I’ll get back to.

Anyway, in a year when many Hugo works were nominated whose merits are so dubious that even the people who nominated them aren’t discussing their merits, The Goblin Emperor is a novel whose merits have been rather sharply debated. It has been praised highly from a wide number of quarters, but there are some lines of criticism that have cropped up and been repeated even outside the quarters of the Puppy campaigns (though they are found most often and most vociferously within those quarters).

They are:

  • It’s not really fantasy, so much as an alternate history with non-human races because there’s no magic or other speculative element.
  • It’s not really a novel, because there is no plot/no conflict. This criticism is also phrased as “It’s more of a series of anecdotes than anything.”

The standard Puppy nonsense of “SJWS ARE SHOVING MESSAGES DOWN OUR THROATS AND VOTING FOR STORIES FOR AFFIRMATIVE ACTION REASONS” has certainly come up, too, of course, but it’s hardly worth engaging with them.

Now that I have read the book, I really have to wonder: did the people making those two criticisms of it do so? If they did, I don’t think they could have read it carefully. While the vision of elven and goblin societies in The Goblin Emperor are an example of intricate and engrossing worldbuilding, the magic-using classes of society appear to have been lifted straight out of classic D&D; e.g., there are clerics and there are wizards.

If you need someone to speak with the dead, you call a cleric, just like you would in a D&D game. The book makes it clear that this sort of thing is a bit passé in the modern world, but a major subplot (and the resolution of the main plot) revolves around the fact that it is a thing that clerics can do. And if people aren’t calling on clerics for miracles routinely, magic is still such an integral part of elven society that the emperor is expected to be accompanied by a wizard literally everywhere he goes.

And I mean literally everywhere. The emperor does not go to sleep without his bodyguards, one fighter and one blue-robed, magic-slinging wizard, there with him. The book understandably elides the toilet habits of the emperor, but the refrain about the emperor having no privacy and the bodyguards’ reaction to the few times he requests it makes it clear: they are there all the time.

Since the book opens with the titular character becoming emperor and he’s enthroned very early on and the book never strays from his point of view, this means that upwards of ninety percent of the book contains one of the few wizard characters who occupy the position of Wizard-Bodyguard, and these characters are referred to constantly. Now, they’re not casting magic constantly. They are there to protect the emperor’s life, which means they don’t use magic frivolously, for entertainment or convenience or comfort.

Two spells are cast by our blue-robed mazei (the elven term for mages, apparently) in the course of the book, but they’re both unambiguously magical and also things that would be associated with wizards in D&D: a sleep spell and a lightning bolt spell.

So that’s a lot of mention of wizards and very little wizardry, but it’s also unambiguously “real” magic, not “Well maybe it’s all hocus-pocus and the power of suggestion” magic. Also, in Terry Pratchett’s Discworld, the chief duty of a professional wizard is to not use magic, yet few people suggest it’s not really fantasy.

Because the book uses invented language to refer to concepts that hold important places in elven society, I can forgive people for not immediately catching on that the blue-wearing order of people who supply one half of the emperor’s traditional bodyguards are supposed to be actual-fantactual dyed-in-the-robe wizards the first few times that they’re mentioned, especially since the included glossary is 1) in the back and 2) oddly incomplete when it comes to the subject of the wizards and their order.

But by the time they’re mentioned to be casting “cantrips” and throwing lightning bolts around? Well, I can only really conclude that the aforementioned critics did not read the book that far. Both of those events are also moments of pivotal plot development/revelations, which might also do something to explain why so many of the same critics were not aware a plot was there.

The plot criticism… well, when I read those types of comments, including by people who were otherwise defending the book, I was prepared for a non-traditional plot structure, which I’m okay with. But actually, the book’s plot is rather conventionally structured. The conflict is not, as some have said, “Protagonist vs. Self” but rather “Protagonist vs. Villains”. The character does grow and change and come to the sort of epiphanies that some people believe marks a plot. From the first page, there is a mystery that is gradually unraveled over the course of the book.

Moreover, far from being a “series of anecdotes”, the book’s narrative flows unbroken from the moment we first meet Maia on the first page until the end. I’m not saying there aren’t any moments fast-forwarded over, but that they are fast-forwards and not jump cuts from an arbitrary stopping point to an arbitrary starting point. Every time the clock or calendar is advanced, it’s for a reason, taking us from one plot-relevant scene to another.

I suspect that other than “just not reading the book to begin with”, the reason I’ve seen more than one person saying the book is plotless is because they did not understand the plot, because while it was conventional in its structure, it was unconventional in its presentation. The title character, an outsider suddenly elevated to the role of emperor of the elven lands, has to rely on others to provide him with information, carry out investigations, et cetera. So while he drives the plot, he does so indirectly and then often learns the results of the things he sets in motion secondhand. The book is a political thriller in the purest possible meaning of the words, where the viewpoint character is not an intrepid reporter or secret service agent or military intelligence specialist but a politician, or at least a political leader.

Because of the conceits under which Addison was writing (that we don’t stray from the emperor’s point of view, that the emperor is trapped by his role and forced to rely on others, et cetera), the resolution of the actual main plot is largely anti-climactic and the book continues from there through a coda that allows our hero to have a more personal triumph that hints at the nature of his likely long and successful reign. Perhaps this decision contributed a bit to the feeling of “not a novel, just a series of events” that some people complained of, yet the plot was there. And while people have complained of the similar codae to the Lord of the Rings, I’ve never yet heard anyone claim that the decision to show what happens after the plot is resolved robs Lord of the Rings of its essential story-ness.

And that brings me back to World War Z.

Years back, people criticized Rachel Swirsky’s nomination for “If You Were A Dinosaur, My Love” in the category of Best SF/F Short Story under similar grounds: that it wasn’t a story as such, merely a vignette. It was likewise criticized as being not worthy of that Hugo category for not being a “real” fantasy story, a subject I’ve dealt with before. The fact that these two Hugo-nominated works were both criticized separately on the same grounds is something that has bugged me before, but then I read World War Z back-to-back with The Goblin Emperor, and now it more than bugs me.

Because you know what is literally “a collection of anecdotes”? World War Z. That’s the format that the book takes. And yet I doubt anyone who has read it would question that it tells a story or that it constitutes a novel and not, say, a collection of short stories.

You know what else is more of a collection of anecdotes than a self-contained novel? Any given book in the A Song of Ice and Fire series. Sure, we can understand that they’re all collectively telling one story, or something that will be seen to be a single story when it’s completed. We could say they have many plots instead of one plot, but even then we’re stuck with the fact that this plot over here might have begun in this book but doesn’t end until that plot, and so on.

I’m not pointing this out to demand that people immediately start criticizing George R.R. Martin or Max Brooks on these same grounds; I’m just pointing out that by and large, people don’t. And while people have criticized Tolkien for some of the odder vignettes that were included in Lord of the Rings, no one to my knowledge have used it as an excuse to say, “Well, it’s not really a novel, is it?”

It might be that this is only the case because absent an honor being awarded for something that is specifically a novel (or in the case of “…Dinosaur…”, a short story) there’s no point in splitting such a hair, but I suspect that if any of these or several other works that take a vignette/mosaic/what-have-you approach to storytelling were nominated there wouldn’t be anyone trying to refute their eligibility based on trying to pin down an objective definition for a unit of storytelling.

Because this kind of scrutiny is so ridiculous and so pointless that it only crops up at a noticeable level when there’s another purpose being served, such as gatekeeping.

Katherine Addison is a woman who wrote a novel that made it onto the Hugo ballot on its own merits. Rachel Swirsky is a woman who wrote a story that had a radical pro-SJW message shoved down our throats. Nota bene: I still have yet to find anyone who can explain what message it shoved down my throat, but I have been assured that it’s totally there.

People question the legitimacy of these works not because they have any kind of deep and abiding respect for the sanctity of the terms “novel” and “short story”, but because they object to them. They object to their existence, to the fact that they have received positive notice. Puppies and others saying that “If You Were A Dinosaur, My Love” isn’t a story and The Goblin Emperor isn’t a novel is not that different from Gamergate saying that Gone Home isn’t a game. The point is to explain away its success as irrelevant while also trying t head off any further success.

I am not a Hugo voter, but if I were, I would totally be voting for The Goblin Emperor for best novel. It is not a perfect book. Despite having been pinned with a reputation for being a “Social Justice Affirmative Action Message Book” or whatever the puppies call it, it does suffer from some of the most common missteps in fantasy dealing with race. The decision to hide all information about pronunciation, translation, and pronoun casing in the back of the book also affects its readability, particularly in the electronic edition (where flipping from one point to another is trivial, but flipping ahead is a good way to irrevocably lose your place).

Yet for these faults, it’s a great book and it got there on its own merits. It could have been a bog standard “D&D World With The Serial Numbers Filed Off” but it’s so much more than that.

I understand the point of view of people who are voting No Award for the entire ballot on the principle that voting any other way legitimizes the Puppies’ tactics or on the principle, but I believe in the case of the Best Novel category, voting for a work that made it on despite their machinations rather than because of them would not carry such an unintended message.


 

Note: A previous version of this post reflected that The Goblin Emperor replaced a withdrawn work on the ballot. This was an error of my own memory that was caught by multiple commenters, and the post has been edited appropriately. Apologies for the mistake.

Today, in “history is weird”…

…let’s consider the fact that the Hindenburg had a smoking lounge.

Yes, that Hindenburg. The hydrogen-filled airship most famous for catching on fire and killing three dozen people. The Hindenburg that you’ve probably never even seen a picture of where it wasn’t on fire.

hindenburgThis one. Right here.

The golden age of lighter-than-air travel was relatively brief. It ended in a way that ensures that just one human lifetime later pretty much all we remember about it is “OH THE HUMANITY”. As a result, there’s not a lot of cultural awareness of the day-to-day realities of airship travel, the way there is for other forms of long-distance transportation. Most of us have seen the inside of a luxury ocean liner or rail car, if only in the form of lavishly designed movie sets. I think the only time I’ve seen the inside of an airship portrayed on screen was the famous “no ticket” scene in Indiana Jones and the Last Crusade.

The impression that stuck with me from that scene years later was that the passenger seating area on a Zeppelin-class airship was quite a bit roomier than even the most luxurious airplane, but I didn’t know the half of it. I didn’t know the tenth of it. What I took for the entire passenger compartment was in fact simply one lounge. I was using the wrong frame of reference in comparing an airship to an airplane. The operative word in “airship” isn’t “air”, after all, it’s “ship”. Planes have seats; ships have decks full of salons, corridors, and berths.

I think the movie probably did a better job of conveying the scope and scale of an airship than my adolescent memory retained. The big obstacle in realizing how much usable space there was aboard an airship was the fact that when I looked at one, I tended to envision the whole torpedo-like superstructure as essentially being a giant cigar shaped balloon, with any space occupied by the crew, passengers, and cargo necessarily being restricted to a small, gondola-like attachment on the bottom, much like the typical modern blimp.

Now, as it happens, I wasn’t far wrong, just wrong enough.

A Zeppelin-style airship wasn’t a balloon at all. The superstructure was rigid, and housed a set of cells arranged in rings that held the lifting gas. What was mostly inside the structure was empty space. The habitable portion of the ship was limited to a small area near the bottom, but it was mostly enclosed within the superstructure. You can find cut-away diagrams, deck plans, and photographs of the Hindenburg on airships.net.

That site is where I first learned about the smoking room. They say:

“Perhaps most surprising, aboard a hydrogen airship, there was also a smoking room on the Hindenburg. The smoking room was kept at higher than ambient pressure, so that no leaking hydrogen could enter the room, and the smoking room and its associated bar were separated from the rest of the ship by a double-door airlock.  One electric lighter was provided, as no open flames were allowed aboard the ship. The smoking room was painted blue, with dark blue-grey leather furniture, and the walls were decorated with yellow pigskin and illustrations by Otto Arpke depicting the history of lighter-than-air flight from the Montgolfiers’s balloon to the Graf Zeppelin.  Along one side of the room was a railing above sealed windows, through which passengers could look down on the ocean or landscape passing below.”

Think about that. A double-door airlock protecting a specially pressurized room, all so people can smoke aboard a flammable craft held aloft by explosively flammable gas. Passengers boarding a Zeppelin were further required to surrender their matches and lighters, along with their cameras, the latter of which would be returned once the flight had crossed over into international waters.

You see, in 1930s Europe, there were national security concerns relating to the relatively novel phenomenon of aerial photography.

And it’s that bit of sociological context that is so fascinating about this, and about the fact that there was a smoking room on the Hindenburg. It wasn’t enough that humanity learned to defy gravity, or even that we figured out how to make it decadently comfortable, creating the equivalent of a floating pleasure-palace for leisurely motoring across the Atlantic Ocean. No. Smoking was what the people of the time did, so adding to the marvelous feats of engineering that made the trip possible, we also engineered a solution for how to light tiny sticks of rolled paper or leaves stuffed with dried herbs on fire so we could suck on them in perfect comfort and security.

If there’s a problem with ancient myths like those of Icarus and Phaeton, it’s that they badly underestimated the casual arrogance that humanity can rise to. The word “hubris” usually implies someone who is something of a braggart. I mean, everybody remembers the claims that the Titanic was unsinkable, even if we’re not sure exactly who claimed that. We just repeat “They said the Titanic would never sink!” as if there’s some great lesson to be learned from it. Sure, any ship can sink. Not every ship will sink.

Nobody ever said that the Hindenburg was fireproof, though, and the fact that they had a smoking room on board did not in any way lead to the fiery doom that nevertheless awaited it. It would have burned the same with or without a smoker’s lounge.

The lesson here isn’t about hubris, exactly. It’s about the lengths we will go in order to preserve whatever we think of as normal. Smoking was allowed on the Hindenburg, albeit under heavy restrictions, because it would have been unthinkable to ban it completely.

The Canadian TV show Bomb Girls, set at a munitions factory just a few years after the Hindenburg disaster, shows the period-accurate precautions undertaken to prevent fire hazards at a bomb factory. Workers present themselves for inspection daily to ensure that they have no metal accessories and are wearing the right kind of shoes. And cigarette smoking is only permitted outside the factory, using electric lighters. Not “no smoking on premises”, but “please light your smoldering ember-stick only with a controlled electric spark, not an open flame”.

I don’t point this out to say, “Man, the past was full of some real schmucks!” The ability to contort our lives into abnormal shapes in order to preserve what we see as normal is a constant of the human experience.

Witness the extreme lengths we go to in most parts of the United States order to keep our houses surrounded by lush, green lawns comprised of a single species of grass and trimmed to what we see as an attractive length. It’s not the natural state of our environment. It’s not something that conveys any actual benefit. It’s not the easiest or cheapest arrangement. The zeal with which we pursue it is actively making rendering parts of the country uninhabitable in the long run. But rather than abandoning the practice, we more often seek to engineer complicated solutions to maintaining it.

And no, the point of this post was not to start by talking about the Hindenburg and then segue into an argument for sustainable lawns, any more than it was to point a finger at the past and laugh at it. The green, green grass of our homes is just an example, one out of many.

The subject of this post says that history is weird, but the other thing we can say that history is, is “not over”. We’re still living it. Imagine what weird dissonances about our lives might stand out to future generations.

 

My Video Game Challenge

Writer, reviewer, and tech blogger K. Tempest Bradford made waves earlier this year when she announced a challenge she was undertaking for herself (and suggesting for others who felt like doing it): to only read stories by authors who are women, or people of color, or queer.

Now, a number of people have misinterpreted her criteria as being way more narrow than they are, thinking that she won’t read any stories by white people or straight people, but the criteria are “or”, not “and”. A number of other people have decried it as discrimination or a call to arms or misinterpreted it as a boycott.

The most concise defense of her decision I can offer is the fact that after she started doing it, she realized that whole issues of some magazines were out of bounds. This is the point: in the absence of a concerted effort to seek out voices that don’t belong to straight white men, you can wind up reading nothing but straight white men without realizing it.

“It’s fine to add more voices to your reading,” some might say, “but not to the point of excluding anyone else.”

“Okay,” I might reply. “How many stories by straight white men do I have to read to earn the right to read something else?”

Anyway, the actual challenge Tempest lays out isn’t for people to read the same books that she reads or to use the same criteria she has laid out, but to think about who they are reading and make deliberate choices. She suggests defining some criteria and sticking to it for a year.

I’m not doing that this year. Not with prose fiction, anyway.

But I did make a decision late last year, around the time of the winter Steam sale, that during the calendar year 2015, I would not buy any video games that do not allow you to play as a female character. I might have tweeted about it, I don’t recall. I didn’t make a whole lot of fanfare over it, though. It was largely a personal decision.

I’ve decided to publicize it, though, because the concept of “voting one’s wallet” means more when 1) more than one person is doing it and 2) there’s some means for the industry being targeted to know on what basis people are making their buying decisions.

So here it is: for at least the space of the calendar year 2015, I am not going to be buying any games that do not allow me to play as a female character, and I invite anyone who is interested in shaking up the status quo to do the same, and to make their decision known.

Now, there’s some room for interpretation in how the challenge plays out.

For instance, a game like Don’t Starve has a male default character and only allows you to play as other characters (female ones included) as you progressively unlock them. To me, this is acceptable. If it had an open-ended character creation system that arbitrarily restricted you to one gender before you “earned” the right to play as another, that would be kind of a slap in the face, but each of the characters in Don’t Starve is a unique individual, half of the available characters are female, and you can unlock the first female one pretty quickly.

That’s my call on a game like that. There are also games that have multiple protagonists that game play switches between. If a game like that has at least one female character, does it count? Well, that’s your call. What about games in long-running franchises that revolve around a single established character who happens to be male? Are they exempt? Also your call!

I certainly play games like that. I wouldn’t buy one this year, but I understand the temptation to give them a pass. The reason I’m not doing so is the fact that there are so many “legacy” franchises like that, and so few with iconic female characters. Also, so many long-running character-centric franchises have added female playable characters that there’s not really an excuse for the holdouts.

It’s also your call, on games that have multiple predefined characters to choose from, on whether any level of female representation is acceptable or if there needs to be something at least approaching parity. I bought the new Gauntlet game, even though male characters outnumber females by 3 to 2, and you have to pay extra for the second woman. That was my call. You can make your own.

On the subject of Gauntlet, where I am more likely to play as Questor the Elf than Thyra the Valkyrie just as a matter of playstyle, so I should make it clear: it’s not that I insist on only playing games as a female character. It’s that I insist on the option being included. I am very happy that each successive game in the Borderlands franchise has moved closer to parity between male and female characters, but I like to play through them with each character at least once. My current playthrough of the first game is with Mordecai.

I know that some people (e.g., gators) will say that I am trying to dictate how game developers make their games and thus something something underpants gnome logic something censorship something anti-art. Nothing could be further from the truth. I don’t owe anyone my time or money, and like anyone else, I have the freedom to let my preferences be known.

The status quo of the supposedly free marketplace of ideas already restricts artists to working within a narrow palette of ideas, which is: whatever seems profitable enough to be worth the effort and resources. I’m just letting any interested artists know where my money is, in case they want a piece of it. That is free speech and the free market in action.

I am officially retiring the Sad Puppy Book Reviews as a regular feature.

I’ve said before that they’ll probably taper off, but I sat down to consider what books I want to do this week and you know, I look at it, and while there are plenty more children’s books I could give the SP treatment to, but I’m just not sure there’s not much more to say. The fact that John Z. Upjohn is a “composite puppy” kept it from being quite as much of a one-joke premise as it might have been, but it’s bound to get repetitive.

I may bring it back if any of the major players says or does something that is both egregious and a relatively new specimen of troll logic, but for now I think it’s run its course.

The temptation to keep it going is strong, insofar as it’s netted me some very positive attention, brought new readers to my blog, and garnered notices from some fairly big names… but that doesn’t really translate into anything except more attention for subsequent reviews. I know that I could keep cranking them out, but where’s the end game? Or rather, what comes next? Without a solid answer to that, I’d rather focus on other things.

Things I learned at WisCon39…

…About Tales of MU

First of all, there was a conversation I kept having around the subject of Tales of MU, involving people who were either lapsed readers or current readers who were far behind. Someone would ask me how often I update it, and I would say, apologetically, that I try for more, but just lately it’s been one a week most weeks.

And the response would be something like, “Oh, good, maybe I’ll start reading/catch up.”

I’ve always seen frequent updates as a key to maintaining an audience and also making sure I’m giving sufficient value for my readers’ money, but after the third time I had a conversation like that, I started to wonder if my sense of “frequency” isn’t calibrated a little high. I am an unusually fast reader, after all.

I’ve been thinking about the value I give my readers, but I hadn’t given much (or any) thought to the time investment being a reader requires of them. Maybe having 6,000-9,000 words of new story a week is too high an “engagement cost” to most readers, compared to 2,000-3,000.

So, as an experiment, I’m going to be dialing it back to once a week, intentionally. I know I’ve done this before, but always for internal reasons. Here I’m going to have a mixture of internal and external. The current book is already intended to be a good jumping-on point for new readers, so I’ll also point it out to former readers looking to ease back in without having to archive binge first if that’s not their thing. We’ll continue onward at the relatively gentle pace of one chapter a week… though not this week. My travel misadventure plus (ongoing) sickness has not given me much in the way of creative time or energy.

Second, it’s striking how frequently readers I meet in person mention how hot/well done the sex scenes are. This is something I have a great deal of insecurity/uncertainty about. The idea of writing straight out erotica with the MU characters/in the MU world (as in stand-alone shorts that don’t need to be understood in the context of the larger story) is one that is evergreen, but one that I’ve never quite been able to pull off… but I feel like there could be interest (and thus money) there.

Third, even people who have drifted away from or outgrown the series appreciate it. Multiple individuals told me words to the effect that the story was there for them when they needed it or taught them something that they needed to know. That’s a good feeling.

…About Myself

First, I am much better at moderating panels than I am at moderating forums or comments sections. I was assigned to moderate one of the panels that I was on, which gave me some concern as I’ve never counted moderation as being within my skillset. It actually went fairly smoothly, with some understandable first time hiccups that didn’t seem as noticeable to anyone who talked to me about it afterwards, and next year I intend to actually put myself forward as a moderator.

Second, I am getting much better at recognizing people. Frankly, I think this is partially down to going to WisCon every year, but I think Tumblr deserves a little bit of the credit.

…About Life

My first panel of the weekend was on the subject of managing canon, how much one cares about maintaining strict continuity. I may make a blog post summing up my feelings on this later, if I still feel like doing it when I have a more orderly brain, but one thing that came up in the panel that was sort of a theme for me for the rest of the con was the idea that we are not the same people who wrote our first books/earlier works.

And this helped slot some things into place that I’ve been trying to get a handle on in my personal life, where I spent about five years trying to live my life in a holding pattern and have been having a hard time shifting out of that. I think the major problem there is that I can’t go back to who I was in 2009 and hit resume, which is what I’ve been trying to do.

…About WisCon

As (WisCon 39 Co-Chair) Mikki Kendall has noted, the situation was never quite as dire as the mythmaking has made it out to be. WisCon 39 was always going to happen as long as enough people were willing to make it happen. Of course, “enough people” is a slippery concept… we really need to better distribute the load for next year.

While many people are understandably disappointed in some of the decisions that were made during the transition between the old guard and the new, the quiet efficiency with which certain problems were handled this year speaks to a more pro-active and nimble approach to things that I think will make for a safer and more pleasant convention all around. Many people I spoke to noted a change in the atmosphere that was hard to define, but welcome.

I don’t know. I left very hopeful for the future of WisCon. I didn’t do as much to support WisCon 39 as I’d wanted to, partially because my life was bumpy in unexpected ways but also partially because I think I misjudged where I could most easily make the largest contributions. Knowing better where my skills are needed is going to let me contribute much more to WisCon 40.

Of Dinosaurs, Legos, and Impossible Hypotheticals

A Super Serious Meditation on the Nature of Speculative Fiction

One of the squawking points that the Puppy campaigners keep returning to in their quest to prove the existence of a shadowy Social Justice Warrior cabal that at some point took over and subverted the Hugo awards (thus necessitating that they ride in as liberators) is the 2014 nomination of “If You Were A Dinosaur, My Love“, a quirky yet haunting and deeply emotive short story by Rachel Swirsky.

The Puppies, who only understand that tastes are subjective when it’s convenient for them, take it for granted that this story is so awful the only possible reason it could have been nominated was that the SJW clique was rewarding it for pushing the “proper” message.

I’ve never yet had a Puppy who was able to explain, when asked, exactly what the message was. Dinosaurs are more awesome and less frail than humans? Five men should not gang up on one person and savagely beat them with pool cues for being different? What’s the controversial hidden meaning of this story, exactly?

It’s worth noting that the Hugo voting community was and remains pretty sharply divided about this, and it did not win. So one must wonder what all the fuss is about, even if the story does not seem Hugo-worthy. Of course, some people might say that if it’s an honor just to be nominated, then it’s worth asking if the honor was earned… but the Puppies’ individual grievances suggest that they don’t see nomination as an honor. Both Torgersen and Correia’s Campbell nominations have been treated essentially as pledges that were not fulfilled, for instance, and Torgersen acts as though Mike Resnick’s nomination was an unforgivable snub.

But I don’t wish to focus too much on the Puppies’ problems with this story, because there are complaints against it that go beyond their borders. As I said, the community has been divided about its merits, if not as a work in general than as a speculative fiction story in particular. The common criticism amounts to the idea that it is neither a story nor SF/F.

My John Z. Upjohn’s review of If You Give A Mouse A Cookie actually plays on the logic of this: that since the whole story is inflected in the conditional case, nothing really happens within it. The narrator is not telling us what happened when the person referred to in the title was a dinosaur, but merely relating what might have happened if they were a dinosaur. So while the story is full of science fiction-y concepts (though it explicitly paints them as magical and thus fantasy, but more on that later), it’s not actually a specfic story—the reasoning goes—because none of that stuff actually happens.

As it happens, I can’t agree with this logic. I just can’t. “A text in which the narrator explains what would happen if something impossible according to our current understanding of the world happened” is a pretty decent definition of a speculative story to me. In fact, I’m not sure how it could be improved upon. If Rachel Swirsky had written an alternate version of the story that simply straight-out related the events being described as hypothetical in the extant version, they would be no less hypothetical and no more real, would they?

Speculative fiction consists of speculation; that is tautology. It answers the question “What might happen if this other, currently impossible thing happened?”

Swirsky’s story does a number of things worthy of discussion. Making the question explicit, making the speculative nature of speculative fiction part of the text rather than the subtext is simply one of them. If there’s any doubt that this skillful play on convention is not deliberate and informed, it should be laid to rest by the line which follows another impossible hypothetical introduced into the text, the line that reads:

all those people who—deceived by the helix-and-fossil trappings of cloned dinosaurs– believed that they lived in a science fictional world when really they lived in a world of magic where anything was possible.

In this line, Swirsky is commenting on the porousness of the boundaries we try to draw when it comes to speculative fiction. This is science fiction, that is fantasy; this has lasers and star ships, that has swords and sorcery. But even without getting into Arthur C. Clarke’s apt but perhaps overworked adage about sufficiently advanced science… the divide really isn’t as clear as all that.

So much science fiction never bothers to address the why or how of its hypotheticals, because the question the author wants to address isn’t (for instance) “How can we make autonomous intelligent beings to serve us?” but “What happens when we do?” Isaac Asimov’s “positronic brains” weren’t a prediction; he grabbed the most scienterrific buzzword available to him at the time and used it to explain the leap necessary to answer the question of “If We Were Robot-Makers, My Fellow Humans”.

So much of the annals of science fiction require us to imagine not just a new technological breakthrough but a specific breakthrough in our understanding of the physical laws of the universe, some principle hidden to actual real-world modern humans, which when mastered allows us to do things that seem like magic.

Similarly, there are certainly stories with fantasy trappings that dress them up with what Swirsky refers to as the “trappings” of science fiction: magic may be explained away by the wise as simply “subconscious psionic talents focused through the use of repetitive motions and chants”. Actually, I haven’t read all that much that takes that particular route, but it apparently is or was once a common enough meme that I’ve encountered readers who just assume that all well-written magic must be this, and are shocked at the idea that it might not be the author’s intent.

The point I am making here is that you can interpret nearly all of science fiction as fantasy and nearly all of fantasy as science fiction, which might be why we get so hung up on the “trappings”, on the limbs and outer flourishes. This story is science fiction because it has atomic blaster rays, or cyberspace, or nanites, according to your epoch. That story is fantasy because it has elves and dwarves and dragons. Sometimes we focus on the feel when drawing the dividing line. Even a grim and gritty science fiction story is not grim and gritty in quite the same way as a grim and gritty fantasy story, though exploring why would probably take a whole separate blog post.

This porous divide is not the major theme or focus of Rachel Swirsky’s work, and I’m not suggesting that it is only in her acknowledgment of it that the work achieves relevance or eligibility as a speculative fiction story. If talking about the nature of science fiction and fantasy made a work science fiction or fantasy, this blog post would count as speculative fiction. My point here is that there is a lot more going on in this brief piece than a “mere” chasing down of impossible hypotheticals.

But that “mere” is used advisedly, because that’s “merely” what science fiction and fantasy are.

There’s another work nominated this year that has stirred similar questions in a more limited way, perhaps more limited because the Dramatic Presentation categories are seen as less serious and crucial in a literary award than the literary categories, and perhaps because as a Sad Puppy pick it is taken less seriously to begin with.

The work in question is The Lego Movie, which contains a couple of scenes near the end that make explicit the implicit framing device for a movie about Lego characters in a world made out of Lego blocks: it’s all a child, playing with toys. It is this moment, in my opinion, that elevates The Lego Movie from merely being charming and fun to actually pretty sublimely brilliant. It explained so many of the odd quirks of characterization and storytelling earlier in the film.

I mean, it changed the movie’s version of Batman from “weirdly out of character, but okay, it’s funny” to “…that’s freaking brilliant” because it wasn’t Batman as adult comic book fans understand him but Batman seen through the eyes of a child, with way more focus on the cool factor of everything and of course he has the coolest girlfriend and of course even the grimdark angst seems kind of fun…

But that’s just one representative example. Taken as a whole, the movie reminded me of the way my brothers and I used to play with our toys, not playing with this set of characters or that but throwing them all together in an expansive world, some with the figures “playing themselves” and others being creatively repurposed.

We had one figure of a female character with green hair in a red body suit. I believe it was a Robotech character, but she often stood in for Samus Aran because we didn’t have a Samus action figure available to us, but if you unlocked the armor-less playthrough and had the Varia, Samus had green hair and a red body suit. These are the kinds of creative compromises a child’s imagination makes on the fly, and The Lego Movie nailed that.

Here’s the rub, though: a movie that is about imagination and how children play with toys isn’t speculative fiction in any meaningful sense, is it? The story that the little boy is creating for himself is both science fiction and fantasy, but the story about the little boy creating that story through play is rooted firmly in the real world, right? Anybody could do that.

Except during those scenes in the “real world”, the main character maintains his consciousness and a small amount of ability to move independently of the child. There’s no narrator relating this to us. The child is not aware it’s happening. The Lego Movie thus is a fantasy movie, because it contains this element of the unvarnished fantastical.

But look at what a whiplash, razor-thin calculation this is: if we had a cut of the movie that removed the main character’s internal monologue from the scenes taking place in the basement and replaced the character’s independent movement with being accidentally swept to the floor or something similar, the movie wouldn’t be fantasy anymore, yet if we removed those scenes entirely, it would be fantasy again?

I’m sorry, but I don’t buy it.

It’s far less ridiculous to simply declare that The Lego Movie is a fantasy movie than it is to say that it all hinges on the explicitness or lack thereof of a framing device.

To use some other examples:

The Wizard of Oz is a fantasy movie because the story we’re told from the moment that Dorothy is knocked out until the moment she regains consciousness is a fantasy movie; nobody went to the theater to see the amazing adventures of a young woman’s misfiring neurons, but her magical adventures in a land of wonder.

Big Fish is a fantasy movie because it contains a fantasy story; that this fantasy story is intertwined with a family drama makes it no less fantastical. The family drama keeps us grounded and invested, but no one went into that movie thinking, “Gee, I really hope that Billy Crudup reconciles with Albert Finney before he dies.” People might have thought that—or felt it, rather than explicitly having those words pass through their heads—while sitting there watching it, but that’s not why they showed up for it.

How about Edward Scissorhands? If you casually think about that movie, you might not even realize it has an explicit framing device. But the movie is explicitly a story we are being told, which means that any or all of the more impossible, unlikely, and phantasmagorical elements of the story might be imagined or exaggerated or just plain fabricated. The whole thing could be another “Big Fish” story.

Then there’s The Princess Bride. The heartwarming story of Columbo bonding with Wonder Years over a beloved classic story is important, sure. It adds an inflection to the other story, the story that he tells.

But when you get right down to it, what’s the difference between a fantasy story the movie tells to you directly and one the movie tells by means of addressing it to a character within the movie? Not much, by my reckoning. I’m not saying it’s not an important creative decision. The Princess Bride, The Lego Movie, and Big Fish would all be very different movies without their explicit frames. It’s hard to imagine them not being worse movies.

But every movie—every story—has at least an implicit frame. Even if a text is written in third person omniscient style with the least discursive and obtrusive voice possible, we are still being told this happened and that happened and he thought this and she said that and they did this thing. Convention dictates that an invisible narrator presented without appreciable personality or agenda should be fairly reliable, but what does “reliable” mean when we’re told the story of a thing that never happened and never could?

The lover of the narrator in Rachel Swirsky’s story never was a dinosaur, yes! And Han Solo never flew the Millennium Falcon. Captain Janeway never tricked the Borg Queen and returned to the Alpha Quadrant. Link never reunited the Triforce. These things are all both fictional and also impossible.

If you subscribe to the more SFnal-friendly versions of the multiverse theory (or to borrow the trappings of the other genre, the “all stories are true” theory of The Sandman), then of course these things did happen, somewhere, somewhen, somehow.

There is a world where Han Solo exists. In fact, there are infinite numbers of worlds in which he existed, which means that not only are there worlds in which he didn’t shoot first, there are worlds in which a trusting and slow Han Solo was shot dead by a cagey Greedo, and there are worlds in which Han Solo never owed money to Jabba because he was a vapor farmer instead of a spice smuggler.

So even allowing that there is a “real” world of Star Wars somewhere out there doesn’t let us say with any certainty or authority that any cut of a Star Wars movie or any particular of its expanded universe is “what really happened”.

All that we have in any SF/F story is the story, not the story of what really happened, just the story, or maybe more accurately, a story.

If we can imagine that any SF/F story we tell each other might be happening somewhere, we can imagine the same is true that any such story told within any story we’re telling each other.

The Great Speculative Fiction Multiverse not only demands we imagine that there actually a world where a little boy played out his frustration with his too restrictive dad using the world’s most amazing Lego set, it demands we imagine a world where conscious and autonomous Lego figures lived out that story. This demand does not change when we tell these two stories in proximity to each other, does it?

The distinction between “speculative fiction” and “not speculative fiction” is important, sure, but at the end of the day I’d say that the nature of the boundary is more something interesting to explore than necessary to pin down.

And I don’t need to know exactly where the dividing line between “fantasy” and “non-fantasy” lies to know that a story in which the narrator explains what might happen if a human being could magically transform into a human-sized T-rex is a fantasy story.