So, I didn’t mean to spend the whole day bashing around with #RealmLike, but enough potential players told me they wanted in but didn’t want to have to mess around with downloading an external program that I moved making it web-accessible up a few notches on the priority table. I was due a free web domain from my host, so I snagged RealmLike.com and threw it up.
A couple of caveats: the “off-the-shelf” web interface ignores a lot of my in-game text formatting, so a lot of things look clunky and weird (and not in the deliberate style of the game). It also includes a lot of extraneous bits (like sound controls). The next iteration of the browser interface will not have those, but I’m running into a few tricky issues with building it. The [T] to Talk command does not function in the browser; you have to manually click the cursor into the chat box. I really want to fix that because it is my intention that this game be 100% playable with keyboard.
So the game is in early development, and the browser interface is in even earlier development. It is, however, playable. Upsides: making the game compatible with it also involved streamlining the training menus, and since I was redoing them anyway, I went ahead and added some things I’d wanted to. Now when you choose something, it gives you a description of what you’ve selected and asks for confirmation, and loops back to the main training menu if you still have selections to make.
Basically, every day the game gets a little more intuitive in response to player feedback.