NFA Preview.
Last Tuesday, I showed you guys what would be the first chapter of my pulpish story. This week, I’m giving a preview of my nautical fantasy adventure story. I’ve already decided to go ahead and develop both stories, in different forms. This one would be updated a page at a time. To be clear… I know some people call the MU updates “pages” rather than chapters, but in point of fact most of them are between three and five pages in standard word processor format, with double spacing only between paragraphs.
When I say “one page”, I mean “roughly between 600 and 800 words.” So, longer than Tribe, shorter than Void Dogs. Update schedule–and actual launch date–to be announced. The reason I’m not launching it now is I’m going to be trying something different with it, which I hope will be able to become a habit I can translate back to my other projects: writing in advance and building up a buffer. Crazy, huh?
Anyway, here’s page one of my nautical fantasy adventure story.
Old Prit’s Tavern
The town of Keeper’s Cove was a ramshackle settlement on the island of Faresia, in the Outer Sea. Only a few of the buildings, like the fort and the governor’s mansion, were made from imported brick and milled lumber, and built in the fine old Elakebassian style. The rest were improvised structures made from the local palm trees, from daubed mud, and from material scavenged from ships.
The tavern, located on a flat stretch of the gentle rise away from the bay, was an open-air structure like the elegant seaside pavillions built for the Elakebassian nobility. Unlike the aforementioned fort and the governor’s mansion, though, that was the end of its resemblance to any mainland finery. The tavern’s canopy was old sailcloth stretched over a square frame of rough palm tree timbers. Extra canvas was rolled up at the edges of the “roof”, to be let down in heavy rain.
A sturdy lean-to ran along the length of one side, housing the tavern keeper and his wares. The cooking was done in back of the lean-to, to lessen the risk of an out-of-control blaze and to avoid flooding the tavern with heat during the day. During the night, wood or charcoal was lit in a ceramic furnace in the tavern’s center, located beneath a flap in the ceiling.
There was nothing in the tavern’s construction that would be any great chore to repair or replace after a storm, and that suited the tavern keeper quite well.
He was a squat, stoop-shouldered man with tawny fur and a single keen owlish eye that shone lamp-like in the night, when the tavern was lit by flickering oil lamps and his space behind the bar was dark as pitch. The light of his other eye had been put out forever in a storm twenty years before. He had been a sailor aboard a ship of freebooters at the time; his share of that voyage’s earnings plus recompense for the eye had paid for his official pardon, his tavern license, the minimal cost of such building materials as he needed, and his initial outlay for supplies.
There was no security in piracy, but pirates took care of their own. A captain in the navy of a king could not hope to be rewarded so handsomely for the loss of an organ or limb in the service of his country as could a common seaman aboard any pirate vessel with regular articles of agreement.
Now, the tavern keeper–whose name, as it happens, was Prit–was the lord of his meager little domain. His license as a tavern keeper also made him an agent of the governor, if not a particularly highly placed one, and that gave him a small measure of authority within the island settlement. Local custom magnified that power to absolute within the confines of the tavern.
Old Prit’s remaining eye was as sharp as ever, but it could not look everywhere, and he was not as fast as he once had been. He also had a terrible fear of storms. He’d built his tavern up on the hill so that it would be near the cave where he stored his meat and cheese and casks of rum, and in which he could take shelter when the skies turned dark.
Though the path from the harbor up to the tavern was not so steep as to be beyond the powers of dried-out sailors palsied with lack of drink, it was getting to be too steep for him, and so he rarely left his tavern except to go to the cave, or the cave except to go to the tavern.
Why should he? Prit’s customers came to him. His suppliers came to him, too. From time to time, there was other business that needed taking care of, which would have demanded Prit’s attention and presence… but that was why he had bought the boy, Jace. Jace was young and nimble, and could run his errands, just as he could keep his two good eyes on things in the tavern and see everything that old Prit’s one eye missed.
And so it begins. “Treasure Island” with fur — will be interesting to see how this plays out.
Comment by The Cloaked Stranger — December 4, 2007 @ 12:55 pm
I like it. I’m frequently surprised how accurate some things are, especially those which are usually wrong in movies and literature.
Comment by TSchniede — December 4, 2007 @ 2:57 pm
Wait, where was the pulpish story? I missed it. Did you take it down after a day?
On topic, this is intriguing. Fascinating world even in this glimpse, a wonderful blend of the familiar and the strange. I think the worldbuilding is my favorite part of your stories, except that doesn’t do justice to the rest of them. (The problem with your being such a good writer is that one can only say ‘great job’ so many times. But, well…) Great job!
Comment by phantomcranefly — December 4, 2007 @ 6:32 pm
It’s two pages back now, but here’s the link.
Comment by AE — December 4, 2007 @ 6:33 pm
Thanks. *embarrassed face*
Comment by phantomcranefly — December 4, 2007 @ 6:35 pm
I stand corrected in my previous comment that a story such as this one would seem less-appealing.
Yeaaah you should be making a lot more money off us mindless acolytes.
Comment by Teh Penguin — December 4, 2007 @ 11:28 pm