Alexandra Erin

Author With Aspirations

January 31, 2009

Review: Manual of the Planes 4th Edition

Filed under: Uncategorized — Alexandra Erin @ 8:34 pm

Yesterday I received Open Grave, the 4th edition Dungeons and Dragons supplement concerning undead. I haven’t spent much time with it yet but my first impression of it is very favorable, and it will be a huge aid to me in preparing my first 4E campaign.

It also reminded me that I’ve been meaning to post reviews of the 4th Edition sourcebooks. I’ll get to OG after I’ve examined it more fully. For now, I’ll do the book that my thoughts are the best-organized about and that I have the most to say about, good and bad:

Manual of the Planes

This is the sourcebook of the new edition that I was the least interested in, as the nitty-gritty details of the planes in D&D are usually inextricably bound up in with the default mythology/theology and I prefer to come up with my own of those. However, I knew this book would contain new monsters, rituals, etc., that I might want to incorporate into my games, so when I had a good coupon for Borders I went and bought it.

It’s hard to say if it was worth it or not. Although I had no intention of using the default D&D cosmology, I find some of the concepts presented interesting enough to adopt, but…

Gah.

I was a little peeved to find that Draconomicon was being released as a series of books and that the first one was going to cover the chromatic dragons when they were the only dragons presented in the first line of core rulebooks, but I ended up appreciating the finished product.

Having read Manual of the Planes, I can see even more strongly why this divided approach was good.

For those who are familiar with previous editions and haven’t read up on the 4th Edition, this book might be confusing. The cosmology worked up for previous editions has been set aside, with the number of planes simplified… somewhat. What exactly constitutes a “plane” is a little bit fuzzy.

There is the World (what was formerly referred to as the “prime material plane”), and then there are four other worlds/planes jutting out from it: the Astral Sea, the Elemental Chaos, the Feywild, and the Shadowfell.

The Astral Sea, which is the old astral plane and the outer planes smushed together, conceptualized as outer space with the various celestial realms hanging in it like islands or planetoids. Different, but not an uninteresting idea. The assorted elemental planes are now the Elemental Chaos, a realm of primordial creation and destruction. Instead of being instantly fucked because you entered into a realm made entirely out of fire or water without the right protective magic, it’s now a place you can traverse in the normal fashion… as long as a mountain doesn’t explode on you or something. I think it’s much more interesting, and the idea that the elements all coexist among each other makes for some more interesting possibilities, which the 4th edition has embraced in its treatment of elemental monsters (more on this later).

The Nine Hells of the devils are found within a planet in the Astral Sea, and the Abyss of the demons is a corrupted area of the Elemental Chaos. They’re referred to as “planes” (as are the individual hells and the layers of the abyss), existing within the larger planes.

The two remaining greater worlds/planes are the Feywild and the Shadowfell, which are conceived of as being mirrors of the physical world, one bursting over with life and magic and the other tainted with darkness and death. The geography of these realms are a funhouse mirror of the “real” world, and there are places where natural crossings occur. They allow for fairy tale or horror flavored digressions in a campaign, and provide a setting if you want to run an entire campaign that way.

Really, each of the four major realms to me represents a major step forward in making planar adventures really interesting in a way that goes beyond portal chases. You can sail the Astral Sea, negotiate the Elemental Chaos, step in and out of the Feywild, and try to escape the Shadowfell…

So, yeah. Grade A job on designing the world cosmology. It’s been changed from a concern of high level wizards and clerics to something that any group of adventurers can contend with.

But simply put, there is not enough information about any of the four major realms or the subrealms belonging to the devils and demons to be truly satisfying and make it worth the price of admission.

Each of these realms was covered at a glance in the core books. Each of these areas receives expanded coverage in the Manual, building on the information that could be gleaned from previous mentions and generally demonstrating the fertile and rich potential of them, but that’s pretty much it.

They show the potential.

If you’re going to be setting a campaign in the Feywild or the Astral Sea, you’re going to be making a lot of it up yourself. And I stress that I don’t see this as a burden, but I also don’t see it as something worth paying money for the privilege of. If the descriptions I’ve written above… or the ones present in the core rulebooks… tickle your fancy, you could just take them and run with them almost as easily without this book.

Sure, in defining and designing the specifics you’d end up doing 99% of the work yourself… but with this book, you’d still be doing like 90%.

The problem is that a book this size (a relatively slender 160 pages) can’t hope to give enough coverage of four completely different worlds and their major subrealms. Instead, it gives you their “fluff” (broadly-painted flavor text) and a few examples of gameable material for each.

If the Monster Manual contained a few example monsters and a light discourse on the principles of monster design and some flavor text describing the various sorts of monsters there might be stats for, who would buy it?

As a concrete example of its shortcomings: the section on the Elemental Chaos describes at a glance the perils of traversing an area made up of elements and chaos, and then has a couple of random elemental hazards thrown in as examples of the sorts of things parties could experience (a blast of elemental steam and a chaos storm).

Okay, well, examples are nice… and the chaos storm at least serves as a fairly iconic example of what the Elemental Chaos is all about… but why not something like the catalogue of traps and hazards that came with the Dungeon Master’s Guide?

Sure, I can make up a couple dozen of own… or put an elemental flavor on the ones from the Guide… but if I’m going to do that, coming up with 22 such hazards isn’t much different than coming up with 24 of them. So why buy a book that has exactly 2 hazards fully statted out in it in it?

One area I was very hopeful about was the bestiary. Being that the Feywild and the Elemental Chaos comprised somewhere between 33% and 50% of the book’s focus (depending on how you count the demon/devil subrealms), I was looking forward to getting more fey and more elemental creatures to add to my repertoire.

Big disappointment there.

The Monster Manual has stats for two types of elemental warriors called archons: fire and ice. It mentions that many, many other types exist in the Elemental Chaos. How many of these many, many types are defined in this book? One. The air archon. No earth archon. No water archon. No steam, dirt, mud, pungent, or boom archon.

The Monster Manual also demonstrated the potential of your basic “elemental” monster when you allow that they may contain combined but unmixed elements (fire + air equals a monster using both fire and air)… it did so at the expense of including the four “basic” elementals or any of the traditional D&D para-elementals.

So, the door was wide open for Planes here. Continue with more varieties of combination elementals? Go back to basics? Throw up some para-elementals? Or how about D, all of the above?

I’m sorry, the answer was E. There are no new elementals in this book.

There’s only one new fey and one new denizen of the Shadowfell… though that one, the Keeper, is kind of cool. Their flavor text ties them to a specific setting within the default cosmology, but they’d be easy to fit in any setting that requires ooky creepy otherworldly caretakers.

I think a book covering the Feywild and describing the society and culture of Eladrin and Gnomes in their native environment might have included stats for new varieties of these, as well as some other examples of wee folk and fair folk and less than fair folk. How about some pucks or bogeys or something? But, no joy.

The bulk of the bestiary is given over to new devils, demons, and such, which would make sense if this were some iteration of The Book of Vile Darkness or something.

And this brings me to my ultimate point: they should have done this as multiple books. Maybe one for each realm, or maybe combine some and do three: one for the Feywild and Shadowfell, and either one for the Astral Sea including the Nine Hells and one for the Elemental Chaos including the Abyss, or one for the Astral Sea and Elemental Chaos and one for the Abyss and the Hells.

Oh, I’ve got no doubt they’ll release more books that will expand on this stuff, but that just makes this book all the more superfluous. It’s kind of like those teaser booklets they put out prior to 4th Edition’s release.

None of this is to say that the book isn’t interesting, especially to me as a veteran of 2nd edition AD&D.

There’s a three paragraph section in the Shadowfell chapter mentioning “Domains Of Dread”, “places hidden behind thick walls of mist, places ruled by dark and deeply troubled beings bound to the plane by dreadful curses.” Hear that? If you want to port some old Ravenloft material over to 4th Edition, they’ve just told you where to stick it, so to speak. I’m guessing we’re eventually going to find out that the “Demiplane of Dread” is contained within the Shadowfell, in the same way that the Abyss is part of the Elemental Chaos and the Nine Hells is part of the Astral Sea.

On the subject of the Sea, there’s also a single stat block for a “spelljammer” vehicle as a means of accessing and traversing the it. Don’t tease me like that, Wizards… is this a shoehorned-in continuity nod for us 2E veterans, or is it a sign that one of the more interesting campaign settings from that era is going to be revived and folded into the new cosmology in a real fashion?

The player content is also decent: a handful of cool new paragon paths, a smattering of new magical items, and new rituals that focus on planes which are useful if you want to do a campaign where PCs are self-directed planar travelers and aren’t simply straying into strange new realms.

So, really, the designers of 4th Edition have succeeded in impressing me and made me interested in future products involving Des Plaines, but there is not one person I would recommend this book to as being essential. Not one. Buy it out of a sense of completism or brand loyalty, not because it’s the essential ingredient needed for your game.

Live by the foma that make you brave and kind and healthy and happy.

Filed under: Uncategorized — Alexandra Erin @ 4:06 am

Thought for the day: if ever I feel like I’ve lost my drive to succeed or my way or my sense of purpose or who I am and what I’m doing in the world, it’s a sure sign that I haven’t been listening to enough showtunes.

January 30, 2009

Twit, Twat, Twut

Filed under: Uncategorized — Alexandra Erin @ 11:58 am

Just to let everybody know: Twitter’s “@reply” feature is something I frequently forget exists, so if I don’t answer people’s response tweets, it’s not that I’m ignoring them so much as the entire feature.

But there were a bunch in this past week about problems with the page layout on Mac and I’m not sure if those problems were resolved or not. So. Mac users, any text being eaten or run off the edges on the story pages?

Other tweets addressed the forum, such as getting different software and/or setting up a free board somewhere and letting someone else moderate it. Not bad ideas, but at this point I just don’t want to mess around with it. I could set up an independent board and then appoint moderators, but the buck would still stop with me.

Story time:

Years ago, I hosted a MUD of sorts, and I had a few mods/GMs appointed… only people I trusted and only people who knew me well enough that they could pretty much decide what I would do in a given situation… and rule #1 was that they had full authority to act on their own without consulting me and that I would not overrule their decisions. This was because I was also the game’s only designer and I also liked playing it every once in a while and I didn’t want to have every action the mods took being brought to me like I was some court of appeals.

And every action was still brought to me like I was some court of appeals. I just had to know about the Horrible And Shocking Abuses by these Power Mad Dictators and since they were committing their crimes in my name it was my responsibility to blah blah blah blah blah.

So, as far as I’m concerned, there is no such thing as putting my name on something as the official forum, in other words, and then keeping it a hands-off affair. As long as there is some channel of communication open to me, people would bring their grievances to me. If the mods were strict, I’d hear about that. If there was a laissez-faire atmosphere and as a result there was a lot of heated arguments and/or off-topic silliness, I’d hear about that. If there was a moderate and balanced approach, I’d hear about how strict they are and how they refuse to do anything.

If somebody else wants to be a forum moderator, I have no problem with them setting up a forum. I’ll even add them to a links page or whatever, as long as they’re not also serving up kitten snuff porn or something. But I’ve got no time or interest in moderating a forum right now. phpBB appealed to me for the same reason that Windows does: when it works right, it’s easy. If it’s not going to consistently work right… well, I can’t really get by without an OS, but I can get by without a forum.

Schedule For Friday, January 30 - Friday, February 6th

Filed under: Uncategorized — Alexandra Erin @ 9:38 am
  • Friday:
    • Void Dogs
    • Tales of MU
    • More Tales of MU
  • Weekend:
    • Finish fixing up new page layout.
  • Monday:
    • Void Dogs
    • Tales of MU
    • More Tales of MU
  • Tuesday:
    • Star Harbor Nights
    • Tales of MU
    • More Tales of MU
  • Wednesday:
    • Void Dogs
    • Tales of MU Other Tales
  • Thursday:
    • Star Harbor Nights
    • Tales of MU
    • More Tales of MU
  • Friday:
    • Void Dogs
    • Tales of MU
    • More Tales of MU
  • Starting February 9th, I’ll be posting these Monday. I’m going to see how making Wednesday a lighter day with something a little different goes in preventing Thursday burnout.

January 29, 2009

Regarding my previous…

Filed under: Uncategorized — Alexandra Erin @ 11:42 am

Alexandra Erin’s Stories on Livejournal.

Apparently I can’t enable OpenID for discussions without allowing anonymous commenting, so I’m not going to be doing that… not so much out of a fear of anonymous commenters (I mean, a Livejournal account isn’t exactly an photo ID, is it?) but out of a dislike of having multiple people contributing to a discussion with their name as Anonymous. I could put up a rule against not using an ID, but enforcing it would be a suck of both time and energy. I’m going for low maintenance here.

I went ahead and put in entries for the chapters I posted yesterday, just to get the ball rolling.

Stuff and things.

Filed under: Uncategorized — Alexandra Erin @ 10:29 am

Okay. After spending yesterday beating my head against the forum and not figuring out the CSS and HTML-Fu I needed to gracefully resolve the banner ads, I’ve simply removed the bottom bar entirely for the time being. That way it’s not cluttering up the view while I figure out what needs doing.

I’ve also come to a decision about comments. After interacting more with some of you on Livejournal in the past week… and looking back on Tales of MU’s early days as a Livejournal-based story… I’ve decided to give Livejournal a try as the Official ™ discussion area. I’m setting up a community for it right now.

So this community will also now serve as the master story feed. Yes, you’ll have to update your bookmarks and RSS whatsits. I’ll put an entry in the current master story feed pointing to it and telling people to update their stuff when the first entry goes up in the community. I’ll also add links on the story pages and put something here.

You’ll also have to either have a Livejournal account or an OpenID (I’m pretty sure LJ accepts those now) account to comment. Yes, that’s less convenient than the old comments, but again, I’m counting on that to cut down the noise a bit.

Benefits: threaded discussions (whee!), comment editing for people who have a paid account (whee!), no maintenance for me (whee!), ability to easily appoint other moderators if needed without having to worry about what else they get access to (whee!)… yeah. I think this is a good decision. There are a lot of readers following through their LJs already.


In other news, I’m catching up on my personal email a bit. The Laptop Incident resulted in having my mail accounts scattered across computes and partitions. If you emailed me at one of my pubilc addresses in the last week, I haven’t gotten to it yet but I’ll be doing that this weekend when I get my mail clients straightened out.

In my personal email, I received a very nice message from my father in response to my entry a while back about mortality. He shared his thoughts on Such Things, which was weirdly comforting. I also got a message from my younger sister, who told me that she’s started reading Tales of MU, which was weirdly a little less comforting. :P I’ll get over it, though. As I said long ago, it’s weird to think about one’s family reading one’s work, whether it’s “kitten snuff porn or the trilingual instruction booklet for a six speed blender”.

(If you’re reading this, Sister Of My Mine, don’t sweat it. Getting over caring who reads what I write or what they think of it is an important part of what I do on a daily basis.)

Forum better or forum worse.

Filed under: Uncategorized — Alexandra Erin @ 2:45 am

The forum is fucked.

It’s not the forum itself that’s causing this, it’s something with the server. I know this because I’ve installed a clean copy of the same software (newer version, even) in a different directory and it does the same thing: slooooooow with frequent timeouts. Error log is uninformative. Despite my best efforts, I keep getting distracted by it because I’m a compulsive problem solver.

That’s not to say I’m always good at solving problems… I used to be fairly good with computers to the point that I was troubleshooting them over the phone for a living, but I’ve fallen out of the habits and the frame of mind necessary for that. “Creative AE” is not the same person as “Technical AE”… I can’t go back to being the former without banishing the latter.

Anyways, as I said, the problem seems to be something server-related. The forum, along with my blog, is one of the few things left on my Dreamhost account. I left them there on the principle that if my story host ever went down I would have a channel open for communications… same reason Livejournal and Dreamhost both have their status pages hosted remotely.

But now I’m mirroring everything I put on my blog on my Livejournal, so the need to have two separate hosts, however cheap they might be, is kind of obviated.

So maybe if I move the forum over to my other host the problem will go away, right?

But here’s what I’m thinking…

This marks the second time my forum has randomly stopped working with no discernible cause.

(Yes, the forum problems do roughly overlap with when I started changing the layout, but changing CSS for a Wordpress blog shouldn’t affect the forum… and at the point that people started reporting the problem I’d only messed around with the MOARMU page, which isn’t on the same server.)

That’s two complete meltdowns. There have, of course, been other, lesser problems. And the last person to register and be approved before the Ice Age began is a goldfarming spammer. It took a while for the spammers to show up since the last total meltdown wiped out the old version of the forum, but now that one’s showed up, there will be others.

So here’s what I’m thinking: do I really want to do this? Do I want to spend more time now and in the future maintaining this thing? Even if tomorrow I wake up and it’s started working normally as mysteriously it quit, the fact will remain that it’s another drain on time and resources.

It’s not that I don’t like the forum. It’s got a great core of people who read the story and share their thoughts and opinions and theories and predictions. The signal-to-noise ratio’s been a lot higher than the comments on the story pages. But… I’m not a technical person. I’m not a community leader. I’m not a moderator. I have it within me to be any of those things, but there’s only so much room in my head, you know? The forum’s great to the extent that I can ignore it beyond reading the discussion threads and chiming in every once in a while.

I’m not making up my mind yet… just thinking “out loud”.

January 28, 2009

Another day, another dollar.

Filed under: Uncategorized — Alexandra Erin @ 12:08 am

(Insert joke about the economy here.)

My performance was a little bit uneven compared to yesterday, but I brought in about ~6,000 words and I feel like I got a lot done even while the forum kept tempting me to poke at it with a stick. A difficult to solve problem can’t begin to distract like an impossible to solve one.

I’m pretty sure I’m going to have to reinstall phpBB (the forum software) at this point, an exercise that shouldn’t take long but which I have chosen to save for the weekend because if I do it tomorrow and something goes Horribly Wrong then I’ll have to choose between fixing it (at the cost of writing time) or ignoring it and having a dead forum. Even if I choose to ignore it, knowing that there’s something to be fixed would eat at me…

So, anyway, what this will mean is that the forum will have some downtime at some point on Saturday. It’s not getting a lot of casual use at the moment anyway, so I doubt anybody will mind.

Anyway. At this point I’ve made up my mind to get rid of the floating bar at the bottom of the page. Yes, yes. Rejoice. I do believe that if I left it there people would eventually get used to it and that it wouldn’t be a huge issue for new readers except for the fact that it screws up pagination when people scroll using page down/the arrow on the scrollbar. I could probably fix that with an iframe or something, but I’m not that committed. I wanted to see how much difference it would make to advertisers, as measured in dollars and cents, and the answer tentatively seems to be “about a buck a day”. It’s possible that would go up if the slot had a proven performance record over time, but since it does impact readability beyond “there’s less space”/”it just bugs me”, I don’t think it’s worth waiting to find out.

Another day, another dollar.

Filed under: Uncategorized — Alexandra Erin @ 12:08 am

(Insert joke about the economy here.)

My performance was a little bit uneven compared to yesterday, but I brought in about ~6,000 words and I feel like I got a lot done even while the forum kept tempting me to poke at it with a stick. A difficult to solve problem can’t begin to distract like an impossible to solve one.

I’m pretty sure I’m going to have to reinstall phpBB (the forum software) at this point, an exercise that shouldn’t take long but which I have chosen to save for the weekend because if I do it tomorrow and something goes Horribly Wrong then I’ll have to choose between fixing it (at the cost of writing time) or ignoring it and having a dead forum. Even if I choose to ignore it, knowing that there’s something to be fixed would eat at me…

So, anyway, what this will mean is that the forum will have some downtime at some point on Saturday. It’s not getting a lot of casual use at the moment anyway, so I doubt anybody will mind.

Anyway. At this point I’ve made up my mind to get rid of the floating bar at the bottom of the page. Yes, yes. Rejoice. I do believe that if I left it there people would eventually get used to it and that it wouldn’t be a huge issue for new readers except for the fact that it screws up pagination when people scroll using page down/the arrow on the scrollbar. I could probably fix that with an iframe or something, but I’m not that committed. I wanted to see how much difference it would make to advertisers, as measured in dollars and cents, and the answer tentatively seems to be “about a buck a day”. It’s possible that would go up if the slot had a proven performance record over time, but since it does impact readability beyond “there’s less space”/”it just bugs me”, I don’t think it’s worth waiting to find out.

ETA: It’s one o’clock in the morning and getting the credit bar to just render at the bottom of the page is proving to be trickier than it really should be, so I’m going to leave it as it is and sleep on it. :P But it will be removed once I’ve had a chance to look at the CSS all bright-tailed and bushy-eyed.

January 27, 2009

The pain must be shared.

Filed under: Uncategorized — Alexandra Erin @ 8:56 am

Frank Miller lowered the copy of Tarot: Witch of the Black Rose #53 to the table. He shook himself, as if coming out of a dream, and for a long time, he said nothing. When he finally roused himself to speak, the words came slowly, creakingly.

“Wow,” he said. “Dude has some issues with the ladies, huh?”

“Yeah,” Dave Sim replied. “He should get some help.”

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